Answer by duck
You'd do the fading to white/black placing a single-colored texture across your screen, and changing the alpha value of it over time so that it fades in, or fades out.There are a number of different...
View ArticleAnswer by duck
To fade between two different sets of skybox textures, there's a shader on the Wiki designed to do exactly this, here:http://www.unifycommunity.com/wiki/index.php?title=SkyboxBlended
View ArticleAnswer by Azound
to crossfade between two skyboxes, you could create two skyboxes, one slightly bigger than the other so that it encompasses the other. Then you could fade the inner one's alpha to make it fade in or out.
View ArticleAnswer by Miriam
I've just been working on the same thing.I've adapted the wiki shader mentioned above so that it can be used on older machines. It's very similar to the original - I just manged to get rid of one 'set...
View ArticleAnswer by walta
This way works for me:alphaFadeValue -= Mathf.Clamp01(Time.deltaTime / 5); GUI.color = new Color(alphaFadeValue, alphaFadeValue, alphaFadeValue, alphaFadeValue); GUI.DrawTexture( new Rect(0, 0,...
View ArticleAnswer by ellens
You can crossfade between 2 materials with the Lerp method: http://docs.unity3d.com/Documentation/ScriptReference/Material.Lerp.html
View ArticleAnswer by Patico
Use ready to use solution - Screen Fader - http://www.assetstore.unity3d.com/#/content/9526
View ArticleAnswer by duck
You'd do the fading to white/black placing a single-colored texture across your screen, and changing the alpha value of it over time so that it fades in, or fades out.There are a number of different...
View ArticleAnswer by duck
To fade between two different sets of skybox textures, there's a shader on the Wiki designed to do exactly this, here: [http://wiki.unity3d.com/index.php/SkyboxBlended][1] [1]:...
View ArticleAnswer by Azound
to crossfade between two skyboxes, you could create two skyboxes, one slightly bigger than the other so that it encompasses the other. Then you could fade the inner one's alpha to make it fade in or out.
View ArticleAnswer by Miriam
I've just been working on the same thing.I've adapted the wiki shader mentioned above so that it can be used on older machines. It's very similar to the original - I just manged to get rid of one 'set...
View ArticleAnswer by walta
This way works for me:alphaFadeValue -= Mathf.Clamp01(Time.deltaTime / 5); GUI.color = new Color(alphaFadeValue, alphaFadeValue, alphaFadeValue, alphaFadeValue); GUI.DrawTexture( new Rect(0, 0,...
View ArticleAnswer by ellens
You can crossfade between 2 materials with the Lerp method: http://docs.unity3d.com/Documentation/ScriptReference/Material.Lerp.html
View ArticleAnswer by Patico
Use ready to use solution - Screen Fader - http://www.assetstore.unity3d.com/#/content/9526
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